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comparison of features of Interfaces and Abstract Classes

Introduction:

An interface defines the signatures for a set of members that implementers must provide. Interfaces cannot provide implementation details for the members. For example, the ICollection interface defines members related to working with collections. Every class that implements the interface must supply the implementation details for theses members. Classes can implement multiple interfaces. .

abstract classes should never be instantiated, it is important to correctly define their constructors. It is also important to ensure that the functionality of your abstract class is correct and easily extended. The following guidelines help ensure that your abstract classes are correctly designed and work as expected when implemented. Do not define public or protected internal (Protected Friend in Visual Basic) constructors in abstract types. Constructors with public or protected internal visibility are for types that can be instantiated. Abstract types can never be instantiated. Do define a protected or an internal constructor in abstract classes. If you define a protected constructor in an abstract class, the base class can perform initialization tasks when instances of a derived class are created. An internal constructor prevents the abstract class from being used as the base class of types that are not in the same assembly as the abstract class. Do provide at least one concrete type that inherits from each abstract class that you ship.

Interfaces vs Abstract Classes
Feature       Interface Abstract class
Multiple inheritance A class may implement several[more than one] interfaces. A class may extend only one abstract class.
Default implementation An interface cannot provide any code at all, much less default code. An abstract class can provide complete code, default code, and/or just stubs that have to be overridden.
Constants Static final constants only, can use them without qualification in classes that implement the interface. On the other paw, these unqualified names pollute the namespace. You can use them and it is not obvious where they are coming from since the qualification is optional. Both instance and static constants are possible. Both static and instance intialiser code are also possible to compute the constants.
Third party convenience An interface implementation may be added to any existing third party class. A third party class must be rewritten to extend only from the abstract class.
Is-a vs able or can-do Interfaces are often used to describe the peripheral abilities of a class, not its central identity, e.g. an Automobile class might implement the Recyclable interface, which could apply to many otherwise totally unrelated objects. An abstract class defines the core identity of its descendants. If you defined a Dog abstract class then Damamation descendants are Dogs, they are not merely dogable. Implemented interfaces enumerate the general things a class can do, not the things a class is.
Plug-in You can write a new replacement module for an interface that contains not one stick of code in common with the existing implementations. When you implement the interface, you start from scratch without any default implementation. You have to obtain your tools from other classes; nothing comes with the interface other than a few constants. This gives you freedom to implement a radically different internal design. You must use the abstract class as-is for the code base, with all its attendant baggage, good or bad. The abstract class author has imposed structure on you. Depending on the cleverness of the author of the abstract class, this may be good or bad. Another issue that's important is what I call "heterogeneous vs. homogeneous." If implementors/subclasses are homogeneous, tend towards an abstract base class. If they are heterogeneous, use an interface. (Now all I have to do is come up with a good definition of hetero/homo-geneous in this context.) If the various objects are all of-a-kind, and share a common state and behavior, then tend towards a common base class. If all they share is a set of method signatures, then tend towards an interface.
Homogeneity If all the various implementations share is the method signatures, then an interface works best. If the various implementations are all of a kind and share a common status and behavior, usually an abstract class works best.
Maintenance valign="top"If your client code talks only in terms of an interface, you can easily change the concrete implementation behind it, using a factory method. Just like an interface, if your client code talks only in terms of an abstract class, you can easily change the concrete implementation behind it, using a factory method.
Speed Slow, requires extra indirection to find the corresponding method in the actual class. Modern JVMs are discovering ways to reduce this speed penalty. Fast
Terseness The constant declarations in an interface are all presumed public static final, so you may leave that part out. You can't call any methods to compute the initial values of your constants. You need not declare individual methods of an interface abstract. They are all presumed so. You can put shared code into an abstract class, where you cannot into an interface. If interfaces want to share code, you will have to write other bubblegum to arrange that. You may use methods to compute the initial values of your constants and variables, both instance and static. You must declare all the individual methods of an abstract class abstract.
Adding functionality If you add a new method to an interface, you must track down all implementations of that interface in the universe and provide them with a concrete implementation of that method. If you add a new method to an abstract class, you have the option of providing a default implementation of it. Then all existing code will continue to work without change.